Outliner: List all objects in a scene and also give access to
collections of objects. You can also rename and control the
visualization of objects.
Timeline: Give you a quick way to control animation data to add
and set frames and keyframes.
In each Editor header, you will find a selector that lists all other types of
available Editors. By clicking at the selector, you can swap the current
Editor with any other from the list (Figure 1.4).
Figure 1.4 - Editor selector
That is useful when you want to quickly access tools available at a
particular Editor in Blender without the need to create new interface
divisions.
Tip: Every Editor has a horizontal header that displays additional menus
and options. It is usually at the top of each Editor. By right-clicking at the
header, you can flip their position either to the top or bottom.